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XNA 3.0 and XSI Mod Tool

Last post 3/16/2009 10:22 PM by Dziadu. 2 replies.
  • 3/15/2009 3:28 PM

    XNA 3.0 and XSI Mod Tool

    Hi I'm quite new to XNA.

    I downloaded and installed the XNA Game Studio 3.0 and XSI Mod Tool. I know that these two apps aren't quite compatible, but I've read somewhere on this forum that there is a way to manage this problem and make XNA 3.0 load XSI models. Is there something I'm missing ? I made changes to the Visual Studio config file (link - http://forums.xna.com/forums/t/26352.aspx) , I rebuilded the XSIXNARuntime (created a new dll file) and double checked the references to this runtime and XWImporter in my project. And I'm getting an error :


    Error loading "Content\Models\pirate". Cannot instantiate ContentTypeReader XSIXNARuntime.XSIAnimationDataReader, XSIXNARuntime, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null.


    I've been also trying to run the GuitarMatey source code (a tutorial with XSI models - http://blogs.msdn.com/dawate/archive/2008/02/05/building-a-3d-game-in-xna-from-scratch-free-video-tutorial-series-now-available.aspx ) but it gives me the same error.

    Really strange things are going on when I'm trying to run the SoftImage XNAViewer which is included in the samples in the XSI Mod Tool. Firstly it points on the xsi_logo.xsi (some model) and gives me an error : "A namespace does not directly contain members such as fields or methods". When I exclude the model from the project it compiles and runs (three models appear in the window). It proves that it's possible to load and view xsi models under XNA 3.0 , but I really don't know where's the problem. Can anybody help ?

    PS. If there is no solution - is it better to work on XNA 2.0 and use XSI tools or work under XNA 3.0 and use for instance .fbx files and wait for Autodesk to update their plugin ? Is it much more harder to use fbx files instead the xsi format ? Any suggestions would be great.
  • 3/16/2009 2:51 PM In reply to
    • (2342)
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    Re: XNA 3.0 and XSI Mod Tool

    Dziadu:
    I made changes to the Visual Studio config file (link - http://forums.xna.com/forums/t/26352.aspx)


    Don't do this!!!  In fact in that very thread an XNA developer explains exactly why you shouldn't go mucking around with the VS config files.

    Matt Pettineo | DirectX/XNA MVP


    Ride into The Danger Zone | PIX With XNA Tutorial
  • 3/16/2009 10:22 PM In reply to

    Re: XNA 3.0 and XSI Mod Tool

    MJP:
    Dziadu:
    I made changes to the Visual Studio config file (link - http://forums.xna.com/forums/t/26352.aspx)


    Don't do this!!!  In fact in that very thread an XNA developer explains exactly why you shouldn't go mucking around with the VS config files.



    Ok, so I canceled the changes to the config file ;). I rebuilded the XNARuntime, which I was talking about, but I still can't choose the right importer and processor (crosswalk)... The XWImporter version is 3.11 , is it possible it will work on older ones ?

    Thx.
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