Hey, I've been reading every thread I can find related to Tiles and map editing but I've yet to find a solution to my problem.
I've made a TileEngine which saves and loads tiles, it does so in a horrible text style format something like this:
1
10
10
2
2
2
0
and etc, going down very far.
I created this tile engine using a tutorial which really is designed for RPG style games since I couldn't find anything else. To create the maps themselves i use Tile Studio and import them into the game.
However this doesn't fit my needs at all as I want to have movable objects on the screen, since my game has some small momentum physics (knocking into an object will bounce you back and cause the object to move based on mass/velocity). Also all my collision detection is done based on Bounding and Radial collision which uses the positions of sprites, something which the tileEngine also dosen't seem to allow for.
What I really want is the ability to place these sprites, which contain values such as Vel, Angle, Pos etc etc. Then somehow save there positions, so that when i Load them I am able to interact with them. If that makes any sense.
Right now I would be able to create a single level by making lots of sprites and individually positioning them using x and y values, but I want multiple levels!
I have a decent leveling of Programming skills, mostly related to C++/C# but when it comes to saving and importing files, I'm lost.
Any help is greatly appreciated, thanks.