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What kind of shadow rig fits exactly with XNA?

Last post 3/23/2009 8:38 PM by MAN9A. 0 replies.
  • 3/23/2009 8:38 PM

    What kind of shadow rig fits exactly with XNA?

    Im animating a FBX object with XSI.

    I import the OBJ file and create a RIG_Guide.
    After positioning all bones, I create a RIG and at this point I must create a shadow rig to export to XNA.
    I used the most basic shadow rig, witch is a NULL nodes squeleton.
    Can I use more accurate models to export to XNA?


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