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XNA Shader Programming Tutorial

Last post 3/15/2010 8:22 PM by Dylan Halperin. 67 replies.
  • 6/1/2009 12:09 AM In reply to

    Re: XNA Shader Programming Tutorial

    Just added another way to cross from one scene to another.
    22 - Transition: Cross

    Enjoy :)

    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 6/1/2009 10:19 AM In reply to

    Re: XNA Shader Programming Tutorial

    That's really nice ;-)
    You speak English, Spanish or French ? You need tutorials in your language ? You can make tutorials in your language ? Check : this site
  • 6/1/2009 8:57 PM In reply to

    Re: XNA Shader Programming Tutorial

    I got that book in a hard copy, and also the XNA 3.0 unleashed and read them both.
    I know that my tutorials aint following a good practise on the shader applications, like rendering models, not having a framework to handle shaders and so on, but that is not the point with this these shader tutorials. They are written in order to get up to speed with shader programming with the most basic application setup.
    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 6/9/2009 3:42 PM In reply to

    Re: XNA Shader Programming Tutorial

    Hi, I saw your tutorials on Ziggyware, that's great.
    You speak English, Spanish or French ? You need tutorials in your language ? You can make tutorials in your language ? Check : this site
  • 6/12/2009 5:38 PM In reply to

    Re: XNA Shader Programming Tutorial

    Yeah, my tutorials are added to Ziggyware now! :) That means my tutorials will reach a broader mass and more people will be able to start with HLSL and XNA ;)
    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 7/17/2009 1:01 PM In reply to
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    Re: XNA Shader Programming Tutorial

    Thanks for the awesome tutorials!

    I'm looking through the first in the series, and there are a lot of areas where I believe you are referring to HLSL, but wrote HSLS.  Is this a typo?

    Also, everything seems to work fine until I try to move my shaded objects.  When I add a translation to the world matrix, the lighting gets messed up, almost as if there is a point light in the scene instead of simple directional lighting.  Anyone know why this might be happening?
  • 7/21/2009 11:55 PM In reply to

    Re: XNA Shader Programming Tutorial

    Your tutorial looks great!

    Just a question though:

    I'm currently studying my forth year on my civil engineering - computer science education, and got some programming background, mostly java. I've made a basic 3D game in XNA, and now I wanna learn shaders. I read the intro tutorial where you mention the prerequisites. When I continued reading i noticed that this stuff is kind of advanced. Do you think I should take any other tutorials before taking this one? I'm (like I said) not a very experienced programmer, and I am open to learn new stuff...

    Thanks

    Kind Regards

    YaKoStar
  • 7/24/2009 5:36 AM In reply to

    Re: XNA Shader Programming Tutorial

    digitalerr0rDCC:
    Yeah, my tutorials are added to Ziggyware now! :) That means my tutorials will reach a broader mass and more people will be able to start with HLSL and XNA ;)


    Great tutorials, they do a very nice job and are helping me a lot ! I will defiantly refer as many as I can to them :)
  • 9/4/2009 3:57 AM In reply to

    Re: XNA Shader Programming Tutorial

    nice. But you put everything in one shader!
    Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.GoonyCru game engine in development!
  • 9/13/2009 12:15 AM In reply to

    Re: XNA Shader Programming Tutorial

    great tutorials. I would love to see some post processing, deferred lighting, and dynamic shadows tutorials. Cant ever find any good ones about this.
    Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.GoonyCru game engine in development!
  • 9/13/2009 6:33 AM In reply to

    Re: XNA Shader Programming Tutorial

    there is a lot of that on ziggyware
  • 10/4/2009 5:20 PM In reply to

    Re: XNA Shader Programming Tutorial

    Hi,

    I have updated the normal mapping samples to be correct. They had some issues with tangents, but should be working now, and imo. they look a lot better! ;)

    Anyway, just added a blur tutorial. This is the same effect as we created in the DoF tutorial, but I get a lot of questions on how to create a basic blur shader so I decided to put it into a new tutorial.
    23 - Simple Blur

    Enjoy :)
    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 10/4/2009 5:24 PM In reply to

    Re: XNA Shader Programming Tutorial

    Just added a new tutorial about gloom. It is based on the example on creators.xna.com, but as I still get a lot of requests for this, i decided to add a tutorial and implement it. Not as advanced as the example on creators.xna.com, but got most of it's functionality!
    24 - Bloom

    Enjoy :)

    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 10/6/2009 7:09 AM In reply to

    Re: XNA Shader Programming Tutorial

    These are exactly what I was looking for. Thanks so much.
    Bonus points for shadows from other models?
  • 11/19/2009 9:29 AM In reply to

    Re: XNA Shader Programming Tutorial

    Thank you all for the feedback I have received on this forums and over mail! All feedback is taken in to consideration and is helping to fix errors/bugs in the tutorials.

    I have been very busy lately so there haven't been much updates, but now my time is starting to get back to normal( almost ) so more tutorials will be written moving towards christmas :)

    Anyway, thanks again, it's your feedback, and knowing that I can share my knowledge to you, that motivates this blog.
    Petri Wilhelmsen
    Dark Codex Studios

    Blog | Twitter

    Microsoft XNA/DirectX MVP
  • 11/24/2009 4:25 PM In reply to

    Re: XNA Shader Programming Tutorial

    This looks interesting I'll bookmark it for later use :)
  • 11/24/2009 8:31 PM In reply to

    Re: XNA Shader Programming Tutorial

    I'm just getting into game development and XNA (after many years of working in more industrial applications) and your tutorials are great. They provide an easy to understand set of examples that helped me understand what shaders are and can be used for.

    Keep up the good work!
  • 3/15/2010 8:22 PM In reply to

    Re: XNA Shader Programming Tutorial

    I've just started getting into game development as a hobby, and your tutorials have given me a big push into the whole thing. So far I've found them helpful and informative, and I look forward to seeing more of them!
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