If you're new to XNA and you want to make a simple oldschool 2D platform you can simply use the SpriteBatch class to draw objects on the screen.
The graphics of the objects is defined by a Texture2D (you also pack more of one frame on a texture, making a texture atlas - you can find a tutoral on this site).
Now you simply begin the drawing, drawing all the objects needed, and ending the drawing.
Here you can find also a tiled grid tutorial to draw the background.
I hope it's help.
P.S: You can also watch at
http://www.ziggyware.com/