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Unofficial "I'm done. DBP entry submitted"

Last post 7/8/2007 1:57 PM by madgamer7. 8 replies.
  • 6/29/2007 6:56 PM

    Unofficial "I'm done. DBP entry submitted"

    Well I didn't see any other thread to announce that we are finished so I'll start one. Feel free to use this thread to show your contest entry. It was fun to see what everyone had done during the warm-up contest.

    I've had to submit early since I am leaving on vacation tomorrow.

    Anyway here is our entry: Hippocrates's Dilemma


    Link to exe

    Link to project summary page

    This contest was fun to work on and I can't wait to see what else everyone has been working on.

    edit: small note you need a 360 controller and PS3.0 support for my entry to run.
  • 6/29/2007 7:14 PM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    Nice idea. Have a good vacation and good luck with the entry.
    Ant.
  • 7/2/2007 2:28 PM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    Wow... Love the graphics! Cool cell animation look to it.  

    Kind of similar vein <pun intended/> to my DBP entry!  Good Luck... Looks like you really worked hard on the visuals!

    I did a little celebratory poster when I finished mine... Should have it on my wall soon :-)

     

    Resplicing some XNA...

    Play: Rail Gun Charlie (2009)

    Play: Tail Gun Charlie (2008)

    Duckocide
  • 7/2/2007 3:34 PM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    WoW, the graphics looks amazing. I'm looking forward to have som time to lurk your games more in depth.

    From my part, here (.pdf) you get the final report of the game we handed in to the gaming lab class. And maybe more interesting, here (.avi, xvid, 40MB) you can download a short movie about the game (use "save as"). I'm sorry for the low quality, but It was done in couple of hours.
    I hope you like it :)

    PS. We chose to change the game name for the DBP Entry, just to avoid possible legal problems. We switched to "Equilibrium Pneuma".
  • 7/3/2007 1:28 AM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    I got an updated version of Chaos in!



    The new connectivity feature is best seen in the video:

    http://borderlineinteractive.com/chaos/video.htm

    The exe is not yet updated, sorry...

    Cheers,

    Leif
  • 7/3/2007 1:50 AM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    Proximity HD: If you've played and enjoyed the original Proximity, you'll probably be really happy to see this. I spent the last year and a half tweaking with the look, feel, and feature set of the game, and XNA really provided the engine to really make it shine.

    I'm really hoping it wins, as it means I'll be able to add XBox Live support to the title, finally giving its audience the chance to play the game with online multiplayer. I'll see if I can add a gameplay video sometime, whenever I can figure some screen capturing software out. You really have to see it to see just how smooth and slick the animation is to get a good feel for the game, although I plan to make it look even better and add even more features, in time.

    I also did some consulting work in game design and play testing on the game Swarm, developed by two friends of mine, which is basically a 2.5D tower defense/space shooter hybrid.







    Edit: Oh no. Oh no no no no. Looking at the instructions screen again, I just realized I neglected to swap the colors of the After picture's blue 7 tile to red, so it doesn't accurately reflect the game rules! Wow. How did I miss that? I swore I checked specifically for that at least 3 times while I was creating it.
    DBP Finalist: Proximity HD, My Flash Games, Day Job: Lead Game Designer for YUKE'S Company of America
  • 7/3/2007 3:37 AM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    Done!

    Here's Ragu for ya!
    I'll post a download link when I know it works.


    Developer of Ragu, DBP 2007 finalist, and Candy Time, DBP 2008 entry.
  • 7/3/2007 8:53 AM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    We are not done, but DBP submitted anyway.
    Here is what it "looks" like now. Work on PC, perf problem on XBOX ^^

    PvP

    Map generation

    Boss

    Enjoy,

    Chryso for the MFC team :)

    <!-- I am not perfect, therefor I am -->
  • 7/8/2007 1:57 PM In reply to

    Re: Unofficial "I'm done. DBP entry submitted"

    Looking good Chryso!  I'm curious to know more about your game.. We finally finished off our submission, EleMental.
    We have a performance issue on 360 as well but I think we may have fixed it.. too bad I can't test on my 360 because it red-ringed on me :(

    Name: EleMental
    Genre: FPS
    Tagline: "Like playing paint-ball with a backhoe, a flamethrower, a fire hydrant, and a jet pack..."
    Link: http://www.darkwynter.com/
    Download: http://darkwynter.com/downloads/EleMental_XNATurnin.zip
    Screens:

    (real-time terrain modification)


    (earth water and air particles)


    (up to 4 player split screen)

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