XNA Creators Club Online
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PAX10 is Accepting XNA .ccgames

Last post 5/6/2009 9:50 PM by kelp. 7 replies.
  • 4/28/2009 10:13 PM
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    PAX10 is Accepting XNA .ccgames

    Got email confirmation that PAX10 is accepting Creator's Club games.

    Clover really isn't the sort of thing to do well in this year's comp, but it can't hurt.
    Managing Director, Binary Tweed Ltd.

    binarytweed.com New games that're a bit like old games, but better.

    Clover: A Curious Tale - New, improved, and coming to PC.

    Free Blitz 1UP games in return for testing!
  • 4/28/2009 10:21 PM In reply to

    Re: PAX10 is Accepting XNA .ccgames

    This is great news. Will consider submitting myself :)
  • 4/28/2009 10:21 PM In reply to

    Re: PAX10 is Accepting XNA .ccgames

    I wish I had something in the works that I could enter. As is all I have are ideas and dreams of working on them. :p

    Good luck to everyone who does enter. I'll be sure to check them out when I go to PAX.
  • 4/28/2009 10:25 PM In reply to
    • (920)
    • premium membership
    • Posts 394

    Re: PAX10 is Accepting XNA .ccgames

    Nick Gravelyn:
    I wish I had something in the works that I could enter. As is all I have are ideas and dreams of working on them. :p

    Good luck to everyone who does enter. I'll be sure to check them out when I go to PAX.


    You could try making out that http://xblcg.info/ is actually an ARG? :)
    Managing Director, Binary Tweed Ltd.

    binarytweed.com New games that're a bit like old games, but better.

    Clover: A Curious Tale - New, improved, and coming to PC.

    Free Blitz 1UP games in return for testing!
  • 4/28/2009 10:40 PM In reply to

    Re: PAX10 is Accepting XNA .ccgames

    Deej:
    Got email confirmation that PAX10 is accepting Creator's Club games.

    Clover really isn't the sort of thing to do well in this year's comp, but it can't hurt.


    Are the accepting Xbox ccgames (which would require them to have a cc membership to play), or just Windows ccgames?
  • 4/28/2009 11:59 PM In reply to

    Re: PAX10 is Accepting XNA .ccgames

    mtnPhil:
    Deej:
    Got email confirmation that PAX10 is accepting Creator's Club games.

    Clover really isn't the sort of thing to do well in this year's comp, but it can't hurt.


    Are the accepting Xbox ccgames (which would require them to have a cc membership to play), or just Windows ccgames?


    Or can you also send them both? :)

    -edit-

    Bah.. May 9th is the deadline? Ya.. there's no way I'll make that lol.
  • 4/29/2009 9:00 AM In reply to
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    Re: PAX10 is Accepting XNA .ccgames

    Hey Daniel,

    We do accept XNA Creators Club games.  :)

    Good luck!

    --
    Penny Arcade, Inc.
    Program Manager
    -----------------
    http://penny-arcade.com
    http://paxsite.com
    http://childsplaycharity.org


    On Tue, Apr 28, 2009 at 5:27 AM, Daniel Jones <deejay@binarytweed.com> wrote:
    Hi,
     
    I'm considering entering our debut title Clover for PAX10. Do you accept XBLCG submissions? A PC port could be made if not, but the game was designed for the 360 from the ground up so it would be best experienced that way.
     
    By the time submissions close, Clover should be out to marketplace, so which would be the best format for such an entry to be made? I could send a Microsoft Points voucher over so a purchase can be made, or if you already have a Creator's Club membership and set up, a .ccgame file could be transferred electronically.
     
    Managing Director, Binary Tweed Ltd.

    binarytweed.com New games that're a bit like old games, but better.

    Clover: A Curious Tale - New, improved, and coming to PC.

    Free Blitz 1UP games in return for testing!
  • 5/6/2009 9:50 PM In reply to
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    • premium membership
    • Posts 1

    Re: PAX10 is Accepting XNA .ccgames

    mtnPhil:
    Deej:
    Got email confirmation that PAX10 is accepting Creator's Club games.

    Clover really isn't the sort of thing to do well in this year's comp, but it can't hurt.


    Are the accepting Xbox ccgames (which would require them to have a cc membership to play), or just Windows ccgames?


    Both are acceptable.  :)
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