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Does anyone develop games for the computer?
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Hey i was just wondering if anyone has developed a full game using xna for the pc. If so can u please link it. Thanks Talento.
I don't ask for respect, I earn it.
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Re: Does anyone develop games for the computer?
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I haven't yet. I'm still trying to think of something that would be fun but not too time consuming to make. If it was released on PC, there's a good chance that I would make it a free game. I also want to increase my coding experience by experimenting in everything until I'm (relatively) good at all of it.
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Re: Does anyone develop games for the computer?
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Re: Does anyone develop games for the computer?
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Nice Game, it would be great if Creators.Xna.Com would alow people to add games to a seperate list of game, and not only allow xbox arcade games.
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Re: Does anyone develop games for the computer?
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I made an XNA game called Blind Shark (at http://www.gulix.fr/blindshark ). The game is in french for now, but the future versions will be multilanguage. It's an audio quizz, with a Winforms Question Editor. It's very basic (2D Sprite), but it has multiple type of controllers (Buzz !, XBox 360 Gamepad, Standard Gamepad, Keyboard, ...)
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Re: Does anyone develop games for the computer?
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Re: Does anyone develop games for the computer?
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I'd definitely say this is the most impressive free Windows XNA game I've seen before:
http://creators.xna.com/en-US/starterkit/racinggame
Code is open too, so it could be useful for learning. I'd honestly like to see some more people using it for stuff in Windows, but I don't see too much. You could try searching Codeplex.com as well; if someone has made it free, usually they've also made the code available too.
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Re: Does anyone develop games for the computer?
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Im making an educational AI program that shows how the A* algorithm works, for the PC. An old screenshot
www.troliver.com/ai2.png
Considering releasing it for the 360 too. The program might help gamers understand better how the A* algorithm works!
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Re: Does anyone develop games for the computer?
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I tend to do all my games for the pc.. of course, I dont own a 360, so... I plan to remedy that with a borrowed 360 here soon. But anyways, the only completed one I have released out there is Kollectiv, a 2d match 3+ / tetris style cross bred puzzle game.. Its a bit rough in my opinion.. I see so much now that I could/should have done instead..
http://kollectiv.squigglyfrog.com/
Maybe I'll update it and rename it Kollectiv360.. =)
Dev site: SquigglyFrog StudiosYouTube Project Vids: Project Vids
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Re: Does anyone develop games for the computer?
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My latest game was created using XNA. While the game isn't technical full, it is in complete form. You can download it at
http://www.felixfox.com/
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Re: Does anyone develop games for the computer?
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Re: Does anyone develop games for the computer?
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I would more often if it had Linux and Mac support. I plan on learning pygame for that purpose. But I do.
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Re: Does anyone develop games for the computer?
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this is a great thread... I had posted a thread asking about XNA games for PC, and I ended up posting a few links myself
http://forums.xna.com/forums/t/28601.aspx
But this thread has real posts from real developers! :)
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Re: Does anyone develop games for the computer?
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Re: Does anyone develop games for the computer?
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Thats very interesting... are you 100% sure it uses XNA.. I know the original demos did but that doesn't mean they didn't rewrite it.
Does it fully integrate with all the steam APIs for high scores etc?
I know several people including myself have emailed valve about it and never got a reply. I guess you need to have a finished game for them to listen.
Play Kissy Poo - a game for 4 year olds on Xbox and windows The ZBuffer News and information for XNA Follow The Zman on twitter, Email me Please read the forum FAQs - Bug/Feature reporting Don't forget to mark good answers and good playtest feedback when you see it!!!
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Re: Does anyone develop games for the computer?
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I'm pretty sure he used XNA GS all the way through. People had tweeted at GDC that it and a few other high ranking games in IGF were made with XNA GS.
The ZMan:I guess you need to have a finished game for them to listen.
Or it could be that Blueberry Garden won the grand prize at IGF. Valve would be stupid not to work with them on publishing it.
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Re: Does anyone develop games for the computer?
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Do Windows games have the 150mb limit.
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Re: Does anyone develop games for the computer?
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No, there's currently no submission process for Windows games. The 150 Mb limit isn't for XBox games either. It's really on imposed for games submitted to XBox Live Indie Games. If you're not submitting to XBox Live Indie Games the only restriction on the size limit of the game is whatever is imposed by whatever system you are submitting to. The XNA framework doesn't have an imposed limit on your game size.
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Re: Does anyone develop games for the computer?
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The ZMan:Thats very interesting... are you 100% sure it uses XNA.. I know the original demos did but that doesn't mean they didn't rewrite it.
Does it fully integrate with all the steam APIs for high scores etc?
I know several people including myself have emailed valve about it and never got a reply. I guess you need to have a finished game for them to listen.
It doesn't have any fancy features, so no online things or high scores. There is no score in it. During the install of Blueberry Garden, it asks to install the XNA runtime (3.0 iirc), so it definitely uses xna. And yes, VALVe wants to see playable games/demos if you want them to pay attention.
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Re: Does anyone develop games for the computer?
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I was really happy to see the XNA Redist installer when I got that demo. My Game Design teacher had given me this really defeating "Nope, it has to be C++" answer to the possibility of distributing on Steam. I'm going to enjoy going back there and laughing at him. I've never really wanted to distribute on the Xbox, so even if it's a far-off concept for me, I'd like to be distributing my eventual games on Steam instead.
I wonder if many/any changes had to be made to account for that though. I can't imagine many games on Steam run using Managed code at all.
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Re: Does anyone develop games for the computer?
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I developed the original Gum Drop Release for the PC found here. Since then I upgraded it and is currently in review.
http://occasionalgamer.com/page/Download-Gum-Drop.aspx
It's free to download and play :)
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Re: Does anyone develop games for the computer?
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I just finished my first XNA game for PC which is also my first game ever. You can download it in two versions, with or without installer.
quaDrop v1.0 installer (12.6 MB)
quaDrop v1.0 (6.5 MB)
Here is a video: quaDrop
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Re: Does anyone develop games for the computer?
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Michael Bitterboes:I just finished my first XNA game for PC which is also my first game ever. You can download it in two versions, with or without installer.
quaDrop v1.0 installer (12.6 MB)
quaDrop v1.0 (6.5 MB)
Here is a video: quaDrop
Hi Michael,
Do you know the legal ramifications of publishing a Tetris clone?
I've always wanted to created a Tetris game, and when I do, I plan to release it as a free open-source XNA project.
MajorSc
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Re: Does anyone develop games for the computer?
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Katana314:My Game Design teacher had given me this really defeating "Nope, it has to be C++" answer to the possibility of distributing on Steam.
That was a particularly stupid answer as Valve have no way of knowing (nor do they care) what language a game is written in.
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Re: Does anyone develop games for the computer?
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MajorSc:Hi Michael,
Do you know the legal ramifications of publishing a Tetris clone?
I've always wanted to created a Tetris game, and when I do, I plan to release it as a free open-source XNA project.
MajorSc
I'm not a lawyer and the mods don't allow legal advice in the forum. But maybe you're intersted in this link gamedev.net.
:-)
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