Hi everyone, I don't know if anyone can help me with this but I'm looking for a way to scale models on export when using the "Publish to Xna Game Studio" command? The problem that I have is that every .xsi models imported in our engine is always too big. I've tried to scale them down manually but, it gets harder to work with models on small scales. I've read in other forums that a good practice in XSI is using 1 unit = 10 cm when modeling, but our engine uses meters as units.
I've also noticed that the default XNA Content Processor has an option to scale models when processing FBX files. Is there something similar with the crosswalk importer/model processor? Anyone knows what's the best way to go when exporting models with Mod Tools? Do I have to write an export script to scale my models down, or is it something I can customize using the crosswalk sdk?
Any help is very welcome,
David