I have posted a few times for a final exam/project with great results. Thanks to everyone who has responded to my posts. I am finalizing the project and no need help in a few areas. The largest, and most pressing issue now is how to make the characted stay in bounds.
The game is a PAC MAN type game and I think that I need a rectangle class with the coordinates for the walls, then use the Intersect() method, but I am not sure how to impliment this.
Also, I am confused by the following line of code,
Vector2
loc = new Vector2(MathHelper.Clamp(355, 500, 1183), MathHelper.Clamp(498, 245, 743));
Shouldn't this keep the vector between the specified range? I use if statements to increment/decriment, the values fo the vector to move the character but want it to stay in the bound I give it. For some reason, It ignors the bound and just goes fight through.
Thanks once again to everyone.....