Yay! I learned how to make a surface out of a shape I draw rather than using the grid primitive!
I am learning the magic keys fast enough, that I will be able to be expressive without going to all the menus;) X, C and V were critical.
I am using 7.5 from the announcement on these forums.
Finally the laundry list of questions...
Is there a way to bring a reference drawing in?, how about a reference video? Either of those would be awsome. Yes, both rotoscoping, with both pictures and movies in a particular window.
Is there some way to import DXF/DWG files, so I can retain some, most, all, of my work? I realize the shading layers and filters will be gone, but even if I could retain the basic shapes somehow, that will have a huge impact on my workflow. Figured out rotoscoping, and this issue is gone.
I am making cartoon characters, and environments. What would be the prefered/possible technique to make ink lines right within Modtool? For example, Ive modeled a house, and used the constant shader. How do I go about putting ink lines on the edges of my house, for a cartoon look? Wow, I figured out how to map my sprites one to one with 2d objects and the texture painter
The perfect solution for me, would be a tool/technique that makes a polygon/surface from a sprite (farseer physics does this... so I know it is possible...)... Have a solution that is working well enough, I just map my sprites to their own polygon.
Thanks for the great free tool. I was feeling grim about the outlook for my project. I think I can go forward again!
On Edit: answer some of my own questions... What a difference a day makes.