Hello everybody.
Thank you very much for your feedbacks. First of all, I would like to suggest you guys to use the
Studio Post-Effect forum from now on, for bugs, suggestions or else, cause I don't really feel it's "correct" to use this forum for my "own purpose"...
Bryan, I'm really sorry but for the application is not yet compatible with 64-bits platforms. I'll investigate this issue as soon as I can access a 64-bits machine (with a dev environment).
winipcfg, I agree with you for the color selector, in the beginning I was wondering because many people uses the basic shader style (.ps files) and so to save register space, they put altogether all single parameters in a float4 from the application, for exemple it quite common to find shaders with :
| float4 CenterScale : register(c0); |
| ... |
| float2 newUV = (uv + CenterScale.xy) * CenterScale.zw; |
| ... |
So in this kind of case I felt it would be strange to display red and green for center, and blue and alpha color value for scale, but finally I think that, as long as the application uses HLSL and that I think now people should use more and more modern way of programming, I change the "4 values" selector to a color picker, as well as I want to change the "2 values" selector to a kind a square zone on wich the mouse location on X and Y axis represent the x and y values of the float2, a bit like a laptop computer's "mouse pad".
When I try to save the effect that is currently used, the program crash.
I think the reason is that the original effect file is a normal file, and I update it by adding invalid lines
I need more precision please, because actually when an effect is loaded, the source file is loaded into memory to create the effect instance, so even if you modify the source code of the shader outside the application, still it should not be loaded when you save the file, and if you modify the code in the application, through the shader source code editor window, when you build or save, if there are errors, they are displayed in the small log window at the bottom of the window and in this case, the shader is not reloaded and keep running the previous function in-memory instance.
So if possible, I would like to get more details about what you did, how you did it, when, and so on, that would help a lot (to the forum please, thanks).
It cannot select objects by dragging a region in the bottom panel. Selecting multiple objects can help user to rearrange objects
I agree too, I'll try to see what I can do for that, in the meantime, for exemple if you have 10 elements and you want to rearrange all instance except 1 or 2, I would suggest you to drag and move the workspace (clicking on the white zone, on no item) and in this case it moves all the workflow items (your 10 items), then you can just rearrange the 1 or 2 that you wanted to move.