theallunKnowing1:the first is I forget how to make XNA forget about a backdrop color but now I can't remember the RGB values I need to use to make the backdrop unreadable by XNA
Maybe you are talking about how the pipeline by default makes the color magenta transparent on a texture?
theallunKnowing1:The second is that I forget how to do rotation If someone could refer me to a XNA 3.0 tutorial It would be helpfull
Rotation can be done a number of ways, but you are probably looking to apply a rotation matrix to a model. Just create one using Matrix.RotationX(...
Use RotationX, RotationY, and RotationZ depending on what axis you want to rotate around.
Also, you can rotate a 2d sprite with SpriteBatch - it is a parameter in one of the overloads. Be sure to identify the point you want the rotation to occur around or it might not rotate correctly.