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Tutorial: SkinningSample or an other method for animation

Last post 17/06/2009 18:40 by DragonShaolin. 2 replies.
  • 12/06/2009 20:35

    Tutorial: SkinningSample or an other method for animation

    Hello,

    I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial "SkinningSample". But I have problems by converting this tutorial in GS 3.0. I got the error message "Unrecognize project. No adapter available"

    Is there an other easy method to animate meshes?

    XNA should update their old tutorial that they are useable for GS 3.0.

    Thanks for help.

    Greetings
  • 16/06/2009 1:34 In reply to

    Re: Tutorial: SkinningSample or an other method for animation

    DragonShaolin:
    I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial "SkinningSample". But I have problems by converting this tutorial in GS 3.0. I got the error message "Unrecognize project. No adapter available"

    Thanks for the report of this error message. Sorry for the inconvenience. We are in the process of updating this sample and it will be available soon for XNA Game Studio 3.1.

    In the meantime, you can fix the problem yourself if you wish by making a change to the SkinnedModelWindows.csproj file, located in the sample's SkinnedModel directory:

    Near the end of the file, after this line:
     <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> 

    add the following (on one line):
     <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" /> 

    (Note, this line can also be copied from the SkinnedModelXbox.csproj file, found in the same directory.)

    After adding this line, you should be able to successfully upgrade this sample to version 3.0.
    Will Hayward | Software Development Engineer in Test | XNA Platform Team
  • 17/06/2009 18:40 In reply to

    Re: Tutorial: SkinningSample or an other method for animation

    Will Hayward:
    DragonShaolin:
    I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial "SkinningSample". But I have problems by converting this tutorial in GS 3.0. I got the error message "Unrecognize project. No adapter available"

    Thanks for the report of this error message. Sorry for the inconvenience. We are in the process of updating this sample and it will be available soon for XNA Game Studio 3.1.

    In the meantime, you can fix the problem yourself if you wish by making a change to the SkinnedModelWindows.csproj file, located in the sample's SkinnedModel directory:

    Near the end of the file, after this line:
     <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> 

    add the following (on one line):
     <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" /> 

    (Note, this line can also be copied from the SkinnedModelXbox.csproj file, found in the same directory.)

    After adding this line, you should be able to successfully upgrade this sample to version 3.0.


    Thank you very much for your answer. Your solution works fine.

    Nice to hear that the samples will be updated ;o)

    Thanks
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