Hi, first of all forgive me if this is a common post, I searched and I couldn't find any post like it,
but I am trying to figure out how to animate a .fbx file. (I hope this is the right place to post)
I can import it using
myModel = Content.Load<Model>("Models\\FIRSTHUMAN");
And I get the solid rigid body model with texture working great! The problem arises when I want to make the mesh move in a action I called "Wave" which is
inside the file (I looked manually)
I was following this tutorial
http://www.stromcode.com/2008/03/16/modeling-for-xna-with-blender-part-iv/101/
And it said to do two things First it instructed to change the Content Processor from Model - XNA Framework to SkinnedModelProcessor
However, I do not have an option for SkinnedModelProcessor. I am trying to figure out what reference it is under or what I have to do to load it.
Second of all the tutorial gives a cryptic instruction on animating the sequence like:
AnimationClip clip = skinningData.AnimationClips["wiggle"];
This completely blows me out of the water because I do not have a class named AnimationClip anywhere. (I have AnimationController...and AnimationSet.
Also I do not have skinningData although I am assuming that is a variable name not a class name.
I am using C# 2008 Express (hopefully that is not the problem)
Does anyone know or have code to animate a .fbx file And where do I find the Content Processor SkinnedMOdelProcessor?
Does anyone know where AnimateClip is located?
Also is there an easier way... Like "myModel.doAction("action")" or something.
Thanks a lot I appreciate it.