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Robot Game - FBX Models

Last post 8/23/2009 1:56 AM by Greg Breault. 4 replies.
  • 6/18/2009 9:13 AM

    Robot Game - FBX Models

    Yo All

    I have a question regarding the animated models that come with the robot mini-game.

    I've loaded up the models into MilkShape to have a look at them, and they are not rigged or animated.

    I have my own pipe-line importer stuff which can read models directly from MilkShape files, including skeletal and animation data.

    Does anyone know where I can get hold of copies of the player/enemy models, with the rigging and animation data imbedded into the models?

    I don't really want to switch to using a different animation code-base just so I can use these models in my game, and I don't really want to have to manually rig/animate them either.

    Any help would be appreciated.

    DaphydTheBard
    DarkOmenGames
    http://www.darkomengames.co.uk
  • 6/18/2009 9:10 PM In reply to

    Re: Robot Game - FBX Models

    I can't help you with your question, but maybe you can help me with mine. Are you saying that you have an importer for .ms3d files? If so, would you be willing to share it? I too use Milkshape and would love to have something that imports models directly out of MS3D. In the mean time, I'll Google and ask around to see if anyone has the models you're asking about or know where to get them.
  • 6/18/2009 11:23 PM In reply to

    Re: Robot Game - FBX Models

    I believe the robot files are not actually skinned; they are animated by just moving the bones/meshes. (A k a "rigid animation")
    I don't think there are any more source files than what you already have.
    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 6/22/2009 9:05 AM In reply to

    Re: Robot Game - FBX Models

    Thanks for the replies chaps.

    JWatte - thanks for the info - I suspected as much.  I might have a go at writing some code to generate the animated models myself, or just rig them manually.

    Proxy - Yes - I can load models directly from milkshape files, including the skeleton, and all animation data.

    The code I use (which was written in-house) to load from milkshape files creates a custom type of model, which is integral to our Anarchy engine (the model is not a standard XNA model). 

    I will have to discuss with the other members of my team before releasing sourcecode tho - our 3D engine is quite powerful and we have some commercial angles in the pipeline regarding it.  I could probably give you the milkshape loader code, but it would be useless to you without some significant re-working.  To give you a "working" system I would have to also provide you with a lot of the other components from our engine ( our model class and all supporting classes and structures, plus our animation system).

    I'll get back to you.
    http://www.darkomengames.co.uk
  • 8/23/2009 1:56 AM In reply to

    Re: Robot Game - FBX Models

    Did you ever get this working? I am actually using 3ds max with a rigged model and trying to replace one of the robots with a character of my own (out to FBX). I am not sure at all how to create the .Animation files, is there some importer I am missing?

    I also get a "not able to find normal map!" for the Grund robot. I tried assigning the Grund normal map to my character figuring that would solve it but it doesn't seem to see it.
    Greg Breault
    3D Artist
    gregbreault.com
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