I will keep this as simple as possible.
I have created a model of a gatling gun in blender. (free 3d modeller)
Gatling gun has hollow barrels through which bullets fly and come out of.
I have exported it into an fbx format and successfully loaded it in xna.
Picture of what it should look like from blender:
Picture of what it renders like on xna
If i take of backface culling or whatever by implementing this code
- 'GraphicsDevice.RenderState.CullMode = CullMode.None;'
Then it renders almost correclty like this:
In the culling mode set i suspect the only problem is to fix the lighting so that you can see shadows inside the barrells.
Is there a better solution in which i can have culling enabled, as i have read that disabling culling mode will greatly decrease performance, when using a large number of models and such.
Has anyone got some tips for me on how to do some lighting so that i can see shadows inside the barrells?
Stu