My suggestion would be to edit your heightmap slightly, so that around the edge of your map you have mountains or high hills, and then alter the bounds of movement so that you cannot get within x distance of the edge, then add a terrain halo, i.e a ring that acts as a second skybox, that contains an image of mountains off in the distance. that way you will get some paralax effects that add more dimensions to your view. much nicer then having a sudden stop to your terrain, and more realistic then having "fog"