Hi all, I'm trying to develop a small spaceship game. I have a third person camera. To help the player to aim I need to put a sight in front of it. How can I do? Where I have to put the sight? Because if I take the orientation of the spaceship (a quaternion) and transform the Vector3.UnitZ it seem to me to be wrong... (where I shoot is not where I'm aiming).
ps: the projectile is created on the spaceship position and take the ship direction.
Thanks