Hi!
I have a question on syncing audio samples in XNA.
I want to make a music player, and hence trigger a sample at an exact BPM.
The sync must be 100% sample-accurate to the BPM.
I have this running in XAudio2/C++, but I'm wondering if there is a way to do it in XNA/C# at all?
Seems the XNA3.1 API is severely limited, but maybe I'm missing something?
I'm also interested in possible hacks.
Thanks so much for any reply.
- Lama