Craig Martin:For this situation it can be useful to create a 2nd project, just for content you are currently working on. If you are working on a handful of textures or w/e, move them into this project, make the changes, and rebuild the 2nd project, you won't have to rebuild the main project. Once done with the changes, move the content back to the main project.
That would be a good idea, but the problem isn't that my project takes forever to compile.
I'd like to be able to send my artist a compiled executable that will simply load and use the tga files he's working on right out of the game's installation folder. Obviously my artist shouldn't have to compile the game to see how his art looks.
I also want my game to support user-created scenarios and user-customized tiles as well, and I can't hardly expect the player to recompile the game. ;)
Surely there is some method for loading a Texture2D straight from disk at runtime?
Kevin Gadd:For my game I currently load the compiled .XNB files at startup, and
support loading the original PNG/TGA textures at runtime if the user
presses a button.
Kevin, would you mind sharing exactly whatever method it is to load and create a texture from file? Thanks!