Sorry, I pasted twice the same link, but here you have another tutorial without deferred shading:
http://www.ziggyware.com/readarticle.php?article_id=161
If you are interested in deferred shading + shadow maps, you can look for sample that I did from two ziggy tutorials, check it on blog in my signature.
But one advice, you only will feel confortable with hlsl when you put your hands on it:p So go on it, don't be afraid=D
Anyway, to get shadow maps working well, you will need to change effect, because samples are very specific and work on a wonderland scenario, make for they work without too much extra complexity.
Back to deferred shadow maps, you can use it with forward rendering, the sample using forward rendering for draw tank and plane, only shadow is deferred, take a look it's a very cool sample. The only cons that i've found in sample, is that it only works well with super HD Shadow maps, 2048*2048:| I've tried with low resolution maps, and i got very poor results, but nowadays a map with that resolution isn't a problem for any graphics card, even for my HD3450 mobile:p
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