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XNA Frogger - Prototype game play footage

Last post 7/4/2009 5:15 PM by JamesProctor. 4 replies.
  • 7/4/2009 4:46 PM

    XNA Frogger - Prototype game play footage

    Don't know if posting a video from Youtube will work or not but here it is:
    If that doesn't work then here is the link http://www.youtube.com/watch?v=Od-Q--3wdSs

    Tell me what you think and if you can see anything that should be changed. All the art assets will be replaced before release and the name will be changed as well.
    See my games currently in development and more at my website:
    http://empiregames.x10hosting.com
  • 7/4/2009 4:58 PM In reply to

    Re: XNA Frogger - Prototype game play footage

    Looks about right. One thing I see is that (from the video on youtube), it appears that your jumps with the "frog" are kinda partial as far as from one point to another. In other words....you seem to jump up a few pixels/positions that are not entirely centered on the same horizontal as the vehicles are. Not sure if you planned it that way, but that is what the vid seems to show.

    If I recall correctly, the original, when you jumped horizontally in positions, it put you directly into that line (ie. from the starting point, one jump north puts me directly into the row of the first vehicle). It appears from the video this is not true at some points.

    One other side note, I believe the level said 3, seems like the vehicles are running quite fast for just level 3. I know you just want to challenge the player, but at the same time, you don't want to discourage (making vehicles so fast as it may be too hard for some). It is a fine line to make that balance I am sure, but to me, for level 3, some of those looked quite fast, just an opinion!

    Other than that, and the limited video, pretty decent start I think.

    *Edit* - I was looking at the lives counter, apparently this was level 0, meaning the start? If so, yeah, slow the vehicles.
  • 7/4/2009 5:13 PM In reply to

    Re: XNA Frogger - Prototype game play footage

    I'm not a lawyer, and I'm not giving legal advice, but I would assume that, if you put a game named "Frogger" something into peer review, that the reviewers would find that the name infringes on the trademark of the original Frogger. Thus, I would suggest you refer to your game as "FrogJump" or something similar :-)

    Jon Watte, Direct3D MVP
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  • 7/4/2009 5:14 PM In reply to

    Re: XNA Frogger - Prototype game play footage

    If it was right at the start of the video then it was level 8 I believe. I decided to record it after I had already started playing. There is no level 0 it starts at level 1. the Level right after the first game over is level 1. But yes the cars do get going pretty quickly. for the cars I have their speed multiply by the current level. So for example one of the cars speed code is car2.speed = gui.level * 1.8f; so it multiplies 1.8 times the level. Since adding collision for all of the cars I don't think I have ever gotten past level 10.
    See my games currently in development and more at my website:
    http://empiregames.x10hosting.com
  • 7/4/2009 5:15 PM In reply to

    Re: XNA Frogger - Prototype game play footage

    In my post I said the name would be changed before release XNA Frogger is just what I am calling it during development.
    See my games currently in development and more at my website:
    http://empiregames.x10hosting.com
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