It's a difficult problem for space combat, the nearest logical match is dogfighting, but all the parameters that make dogfighting work do not apply to space combat.
There's no gravity, no atmosphere, so a lot of the parameters make no sense.
Real world space combat would probably be very short, very boring, and very bloody. The most accurate weapons fire would win every time as a single hit may be enough to disable a spacecraft.
If you have spaceship parameters like turning rate, max acceleration, etc then your best bet is to teach the AI a set of combat moves and let it choose from them based on the relative capabilities of the two ships.
A ship that could accelerate and deccelerate quickly could make darting attacks, setting up an intercept vector with the target at a long range, running in and firing then running away again.
A ship that can turn quickly would attempt to get in close and get on the six
A ship that can pitch rapidly may try to sucker a target into it's six and loop behind it.
That sort of thing.
Information is not knowledge, knowledge is not wisdom, wisdom is not truth, truth is not beauty, beauty is not love, love is not music, music is the best! Wisdom is the domain of the Wis (which is extinct).