Sh4d0wR1d3r:The .htm file in the sample tells you how to use it in your game while I want to fully understand it and build my own version. (I want to use my original code only :P)
Why?
I've made my own version of this many times in other programming languages, and I had started one for XNA/C# but it ended up looking a lot like ScreenManager. The advantage of ScreenManager is that it's already debugged and finished, so I can spend more time on my games instead of needlessly reinventing the wheel.
Sh4d0wR1d3r:and also: are you allowed to use the sample code in your game?
We're not allowed to answer legal questions on these forums so you'll have to look at the accompanying license. However, I will say that I have two games on XBLIG that use NetworkStateManagement. :-)
"Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
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