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Code obfuscation

Last post 8/17/2009 8:52 PM by PinoEire. 63 replies.
  • 7/24/2009 2:44 AM In reply to

    Re: Code obfuscation

    What is wrong with Mircosoft providing an obfuscation (or better) tool for Windows XNA games? 




    Games: ZenHak

    Site:Zenfar ZenHak, Zenfar Battle Grounds, WiiPunch...
  • 7/24/2009 3:06 AM In reply to

    Re: Code obfuscation

    Zenfar:
    What is wrong with Mircosoft providing an obfuscation (or better) tool for Windows XNA games?
    Why does Microsoft have to provide that tool? There are plenty of them out there. Just Google Bing it and I'm sure you'll find some useful products.
  • 7/24/2009 3:26 AM In reply to

    Re: Code obfuscation

    What are you guys doing that is so groundbreaking?
    Henry
    My wife says most of my posts should finish with "Get off my lawn"

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  • 7/24/2009 4:04 AM In reply to

    Re: Code obfuscation

    Microsoft's tools are high quality, low price, and I trust them :)
    Games: ZenHak

    Site:Zenfar ZenHak, Zenfar Battle Grounds, WiiPunch...
  • 7/24/2009 4:26 AM In reply to

    Re: Code obfuscation

    What is wrong with Mircosoft providing an obfuscation (or better) tool for Windows XNA games? 


    Microsoft has a limited amount of manpower to put onto any one project. If they had additional manpower, I'd much rather see it put onto things like a faster compact JIT, or the ability to stream runtime-generated sound -- things that actually change what you can do. After all, most of the MS people know that obfuscation doesn't really work, too, so they're probably reluctant to spend any time on something that doesn't actually add much value.

    Jon Watte, Direct3D MVP
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  • 7/30/2009 1:52 AM In reply to

    Re: Code obfuscation

    How about a C# to native compiler?  That would be cool.  So would an Indie Games Marketplace on the PC for that matter.  If you are going to dream, dream big I say :)

    As far as limited manpower you can always just buy a 3rd party solution and offer that.  I remember them doing that with a company that had web access for Team Suite, it was really cool one day I was evaluating the tool and then the next day I checked on it, they had been bought by Microsoft and the tool was available to MSDN subscribers, very cool.

    Cheers.
    Games: ZenHak

    Site:Zenfar ZenHak, Zenfar Battle Grounds, WiiPunch...
  • 7/30/2009 2:57 AM In reply to

    Re: Code obfuscation

    Zenfar:
    As far as limited manpower you can always just buy a 3rd party solution and offer that.

    Or you could just buy a 3rd party solution and use it.

    Geez!
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 7/31/2009 12:38 PM In reply to

    Re: Code obfuscation

    The 3rd party solutions available were not made with XNA in mind.  Still for complete protection a Windows Marketplace with built in support and protection of XNA games would be the best solution.
    Games: ZenHak

    Site:Zenfar ZenHak, Zenfar Battle Grounds, WiiPunch...
  • 8/17/2009 4:47 PM In reply to

    Re: Code obfuscation

    PinoEire:
    About obfuscation I found around different threads giving incomplete or wrong advice, so I think can be useful to share this. For commercial grade .NET software I'm successfully using Eazfuscator.NET, which is free and very efficient. The new Beta version has full support for XNA Game Studio 3.1.


    Thank you for sharing this information. Despite all the arguments for obfuscating/not obfuscating, I have had trouble getting obfuscated XNA games to run properly, so this is a time saver.
  • 8/17/2009 5:27 PM In reply to

    Re: Code obfuscation

    DiSSo:
    Thank you for sharing this information. Despite all the arguments for obfuscating/not obfuscating, I have had trouble getting obfuscated XNA games to run properly, so this is a time saver.


    You're welcome ;)

    Cheers,
    Pino
  • 8/17/2009 5:59 PM In reply to

    Re: Code obfuscation

    Is Eazfuscator the only one that supports XNA 3.1?
    Games: ZenHak

    Site:Zenfar ZenHak, Zenfar Battle Grounds, WiiPunch...
  • 8/17/2009 6:03 PM In reply to

    Re: Code obfuscation

    Zenfar:
    Is Eazfuscator the only one that supports XNA 3.1?

    In my knowledge yes, but honestly I haven't checked the others as they are all commercial and quite dear ;)

    Cheers,
    Pino
  • 8/17/2009 7:52 PM In reply to

    Re: Code obfuscation

    Always be sure to test your program post-obfuscation. There came a point for my project where running Eazfuscator would cause the resultant executable to crash on startup.
  • 8/17/2009 8:52 PM In reply to

    Re: Code obfuscation

    Pfhoenix:
    Always be sure to test your program post-obfuscation. There came a point for my project where running Eazfuscator would cause the resultant executable to crash on startup.

    That's a first for me, I never had any problem with it: be sure to post the problem on the forum  so it will be checked and fixed.

    Cheers,
    Pino
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