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XNA redist question

Last post 7/13/2009 9:27 PM by Aoris. 4 replies.
  • 7/12/2009 1:04 PM

    XNA redist question

    Hi,
       I should test my XNA game on PCs without XNA framework (on these PCs there is only VS 2008, I can't install XNA framework because I am not an administrator!!!!!). I know that I can't redistribute my game with XNA framework dlls (this violate EULA license) but can I include these dlls in my project only for personal usage without violate EULA? And how can include dlls to my project?

    My problem is that I should show my project to my teacher on computers of my university, but without XNA framework it is impossible!!!!! I will have exam next week, please help me.

    Thanks in advance for any help!!!!!
  • 7/12/2009 2:14 PM In reply to

    Re: XNA redist question

    http://msdn.microsoft.com/en-us/library/bb464156.aspx

    This might help, but I'm not sure if it's possible. Do you have a laptop?

    EDIT: At my uni we can ask the lab tech to install stuff. Maybe you could do that?
  • 7/12/2009 3:02 PM In reply to

    Re: XNA redist question

    Yes I have a laptop but my XNA game works only in LAN because it is a multi player game and use a web service!!!!! and I can't connect laptop to LAN of my uni :-( (damned rules!!!!! :P)

    At my uni only teacher can ask to lab tech to install stuff... but I will try ask tomorrow...
  • 7/12/2009 6:23 PM In reply to

    Re: XNA redist question

    Windows games require the .NET Framework and the XNA Framework redistributable (which also installs DirectX and Visual C++ runtime files that you will need) in order to run correctly.  Those components require administrator permissions in order to install.  Hopefully you'll be able to work something out with the lab at your school in order to get these prerequisites installed on the systems you need to run your game on.

    Thanks!
  • 7/13/2009 9:27 PM In reply to

    Re: XNA redist question

    [SOLVED] with AI that "simulates" 3 clients... all on local machine (on my laptop)!
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