Hey guys,
I've got a 2D game design and I'm trying to display an ocean quad on the screen and then plant my 2D tiles over it using SpriteBatch. The problem is that the vertex shader requires a world and projection matrix, and I'm not sure where to acquire this information. My 2D game design hasn't required that I create a camera, and I assume there is a default camera somewhere I can reference? The tutorials I'm looking at assume a 3D design and create a camera, but I don't want to retard the SpriteBatch part. Am I thinking about my problem wrong? Should I create a special camera and rendertarget for the ocean effect, and just stamp it in the sprite pass instead? Or is there a simpler way? Any input would be appreciated!