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EnableAutoDepthStencil = false doesn't work on 360, Connect issue posted.

Last post 7/17/2009 9:06 AM by Dave Fleming. 1 replies.
  • 7/17/2009 1:23 AM

    EnableAutoDepthStencil = false doesn't work on 360, Connect issue posted.

    I posted a Connect issue re EnableAutoDepthStencil not working on 360, I'm sure it always used to as I had a 2D game running at 1920x1080 and it used to run better without an auto DepthStencil as it didn't trigger Predicated Tiling, this doesn't seem to be the case any more. I can't think of any reason why one would always need to be created, it certainly isn't on XNA on the PC.

    Does anyone else remember this being the case, as I'm either going senile or it's actually a change of behaviour somewhere between 2.0 and 3.1?
  • 7/17/2009 9:06 AM In reply to

    Re: EnableAutoDepthStencil = false doesn't work on 360, Connect issue posted.

    A few months (maybe weeks?) ago I struggled with the same thing. Shawn Hargreaves told me that the depth buffer is never disabled on the Xbox because it would be insanely difficult to account for cases such as people disabling and re-enabling the depth buffer mid-draw. Not sure about whether it used to work that way or not, as I wasn't around before GS 3.0...
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