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Platformer Expanded

Last post 3/7/2010 3:06 AM by Deedle. 80 replies.
  • 9/4/2009 10:28 PM In reply to

    Re: Platformer Expanded

    So i have added a few more features,
    A Health system (3 hearts, lose all to die), more collectables (health, life, time, gems, powerups), melee attack, require a player to collect a certain amount of gems before the exit is activated, and last but not least a FPS Helper

    About the FPS part, this is mainly meant for zunes. I was once playing it on my zune and i noticed that sometimes the FPS gets awfully low, so if it hits lower than 5 FPS, it will remove 10 random gems throughout the level (if a certain number is required, it will subtract 10 as well), which helps it out alot.


    I am wanting to do a little bit more with this before i post the updated progress.
  • 9/5/2009 2:34 PM In reply to

    Re: Platformer Expanded

    How are you handling setting the controlling player in the player.cs?
    Save a virtual world, give a playtest!
    XBL/Twitter ="Talryyn"
    TalryynGames
  • 9/5/2009 9:29 PM In reply to

    Re: Platformer Expanded

    Talryyn:
    How are you handling setting the controlling player in the player.cs?


    If you mean what buttons are used, look for the HandleInput.

    Now if your talking about the demo or boss character, thats actually operated by a triggered boolean that tells weather or not it is a demo/boss character. the demo/boss character runs to the left and if it hits a wall, it will turn around, and continue to do that. and it jumps upon certain tiles that trigger it to jump.
  • 9/6/2009 2:59 PM In reply to

    Re: Platformer Expanded

    Sorry I meant did you change anything with the player.cs to get the actual controller(maybe controller four) that is being used, or is it defaulting to controller one?
    Save a virtual world, give a playtest!
    XBL/Twitter ="Talryyn"
    TalryynGames
  • 9/7/2009 5:37 PM In reply to

    Re: Platformer Expanded

    Talryyn:
    Sorry I meant did you change anything with the player.cs to get the actual controller(maybe controller four) that is being used, or is it defaulting to controller one?


    Yes, i am pretty sure its set to controller one. the PlayerIndex.One that is, since i am mostly working on this game for zunes.
  • 9/8/2009 8:03 PM In reply to

    Re: Platformer Expanded

    Looks pretty sweet. This should help some of the more inexperienced programmers with XNA. BTW the MediaFire links are down... not a problem for me (I've already downloaded it) but I think you need to re-up it :)
  • 9/14/2009 10:22 PM In reply to

    Re: Platformer Expanded

    Well yeah.. recently i have been occupied with stuff, i got a couple of new features in here, but just basic ones, like melee attack, collect certain amount of gems before leaving, and a few more which i dont remember at the second.

    I havnt been working on it much recently, as my interest has gained other things. But i do not want to leave people waiting forever, so i will upload what its like at this exact moment.


    http://www.mediafire.com/?eyyhnwtizgz

    I wont post this on the front page as it isnt ready yet, and yeah, but its still useful, i guess. lol.
  • 9/14/2009 11:01 PM In reply to

    Re: Platformer Expanded

    I can host it on my site as well if you want, so you do not have to worry about mediafire pages expiring etc.
    Save a virtual world, give a playtest!
    XBL/Twitter ="Talryyn"
    TalryynGames
  • 9/23/2009 4:50 PM In reply to

    Re: Platformer Expanded

    How would I go about adding in a leveling system/equipment system to a platformer? Using the RPG Starter Kit I was trying to do it but I'm kinda new to C# @.@
    ---------------------------------------------------------------
    Regards,
    Chris
    http://www.wld.jaryth.net
    http://amiltu.blogspot.com/
  • 9/23/2009 5:55 PM In reply to

    Re: Platformer Expanded

    Amiltu:
    I'm kinda new to C#

    Read this FAQ.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 9/29/2009 9:33 PM In reply to

    Re: Platformer Expanded

    I tried building this from the open-source project under windows 7, but it said I'm missing a certificate can you please help me?

    thanks,

    Coden4fun
  • 10/5/2009 2:21 PM In reply to

    Re: Platformer Expanded

    Talryyn:
    I can host it on my site as well if you want, so you do not have to worry about mediafire pages expiring etc.

    Nah, Mediafire pages dont really expire, do they (I know filefront does)? But I've so far been okay with using mediafire, and until I experience problems with it, I'm planning to stick with that as my hoster. Thanks for the offer, though! Have a good day :)


    Coden4fun:
    I tried building this from the open-source project under windows 7, but it said I'm missing a certificate can you please help me?

    thanks,

    Coden4fun

    Hmm. I think I have had a problem similar to this, if I remember correctly, you right click on the project in the solution explorer, and then click properties and find the "certificate" or "signing" tab, and there should be a checkpoint for something similar to "sign clickonce installation certification" or something similar to that. I can't remember exactly what it says and I don't have access to Visual Studio to see (I'm at school lol).


    To Everyone:

    I have gotten back to working on this a little more, I've created a better Level Editor engine, and rather than the last one, with stuff just thrown in and trying to work around to get it to work, This one I've used the level loading engine and worked off of that. I've gotten wrapping, and toggling in it, all I got left is to add a toolbar with options (save, load, new, etc), and I will post the progress update on here.

    And I would just like some input, since I tend to edit this and then post it, How would be a good way of going to note what all was edited thats different from the last release (to save people from having to start all over in editing it)?


    -LordKtulu (aka CyberFang Studios)
  • 10/5/2009 3:04 PM In reply to

    Re: Platformer Expanded

    What about a .txt changelog that you just wrap into the .zip/rar/etc?
    Save a virtual world, give a playtest!
    XBL/Twitter ="Talryyn"
    TalryynGames
  • 10/6/2009 3:28 AM In reply to

    Re: Platformer Expanded

    guys an idea
    somebody knows how to create a Boss for each Level

  • 10/9/2009 9:41 AM In reply to

    Re: Platformer Expanded

    I'm currently using the Platformer Expanded as a basis for my own Platformer/Puzzle Game. I've only started messing with sprites so far. Unfortunatley when trying to debug the program I get the error message "DirectoryNotFoundException was unhandled, could not find a part of the path 'C:\19.txt' on the statement "FileInfo[] dirfiles = dir.GetFiles();

    What have I broken? How do I fix it?

    Cheers

     

  • 10/10/2009 8:15 PM In reply to

    Re: Platformer Expanded

    Another update which hasnt been officially yet able to be released. I've gotten a good level editor going so far, i just need to finish the menu parts, which i can easily copy from the old file. at least i hope lol.

    recently ive been doing other stuff and i dont wanna make you guys wait too long. so yeah. heres another alpha release:
    http://www.mediafire.com/?4mydo0ymz5t

    Dragonkiller:
    guys an idea
    somebody knows how to create a Boss for each Level



    Edit the text files????

    vunsev:
    I'm currently using the Platformer Expanded as a basis for my own Platformer/Puzzle Game. I've only started messing with sprites so far. Unfortunatley when trying to debug the program I get the error message "DirectoryNotFoundException was unhandled, could not find a part of the path 'C:\19.txt' on the statement "FileInfo[] dirfiles = dir.GetFiles();

    What have I broken? How do I fix it?

    Cheers


    Umm i dunno mate, i dont think i had that problem.

    Try the latest alpha release. its within this post, not the front post.
  • 10/14/2009 2:17 AM In reply to

    Re: Platformer Expanded

    It is real great! It makes the platformer more fun.
  • 10/15/2009 11:45 AM In reply to

    Re: Platformer Expanded

    I've been following this thread and it seems like you are gaining momentum on this project. Since you are releasing the source code would it make sense to drop it on codeplex or sourceforge and create a true community game with input from the community (have to keep in mind someone will always try to live it and make $$). I think people here can add their collective ideas and talent to make a trully fun game.
  • 10/24/2009 6:50 AM In reply to

    Re: Platformer Expanded

    Just curious if you had got the saving in the level editor to work, I got it to work in your project so I can post the solution if you need it.
  • 10/24/2009 5:15 PM In reply to

    Re: Platformer Expanded

    What do you mean by that?
  • 10/24/2009 10:15 PM In reply to

    Re: Platformer Expanded

    tonyxna:
    What do you mean by that?


    I knew he was working on a save system for the level editor and as far as I know he didn't get it to work. I downloaded the latest build and got a save feature working for the editor so I was going to post it if he hadn't got it working.
  • 10/25/2009 3:59 AM In reply to

    Re: Platformer Expanded

    Do you also have a way to save the game where you left off, instead of relying on the "Level Jump". That'd be good for my game. :)
  • 10/25/2009 4:05 AM In reply to

    Re: Platformer Expanded

    Oh, one more thing. Does anyone know how to add more than one choice of available skins for the game?
  • 10/26/2009 8:00 PM In reply to

    Re: Platformer Expanded

    tonyxna:
    Do you also have a way to save the game where you left off, instead of relying on the "Level Jump". That'd be good for my game. :)


    EDIT: I tried implementing what I wrote and it didn't work at all (oops :P) so I went in to a little more depth on how to save/load the player's position.
    Saving/Loading the players position
  • 10/27/2009 3:17 AM In reply to

    Re: Platformer Expanded

    FiNaL Mirage:
    tonyxna:
    Do you also have a way to save the game where you left off, instead of relying on the "Level Jump". That'd be good for my game. :)


    EDIT: I tried implementing what I wrote and it didn't work at all (oops :P) so I went in to a little more depth on how to save/load the player's position.
    Saving/Loading the players position

    Heymirage that would be sweet as heck if youcould post your progress. i kinda actually gave up altogether i just lost interest in it, but hopefully with a little bumping thanks to you, i can get back to work on it. :)
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