Alright, the doors are officially open!
Here's the fixed version. There were a couple of problems I fixed:
1) The content processor was not set to "ParticleProcessor" on some of the XML files
2) There were several files missing in the game project that the particle system needs.
3) The ParticleSystem file had a bunch of stuff in it that shouldn't have been there - I copied over a clean version from the sample.
4) You shouldn't have changed the namespace in the XML files to point to your project. They're looking for files that exist only in the ParticlePipeline project.
Now, go load your game up with particles! ;-) (just be sure to check Xbox performance every now and again, since they tend to suck up performance when you have 30,000 of them at once. But boy does it look awesome on the PC!)
"Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
In Playtest:
Avatar Land |
The MANLY Game for MANLY Men The signature that was too big for the 512 char limit