Hy.
I have to draw a triangle with a directx10 shader but a vertex appear hidden.
I post this page:
http://www.greenhousealberoni.it/error.html
for more information , a file of pix with the debug and the list of vertex that are imported from a collada model.
The vertexes are correct , i test they.
I'm reset cull mode to CULL_NONE.
I have imoported all vertex from the model in the vertex buffer , i only used
m_pDevice->DrawIndexed(3, 0, 0 );
for draw only the first trriangle.
but, i'm not understand why, the last vertex(vtx 2 and idx 0) is not visible.
Thanks