As many of you have read, I'm working on porting the Chipmunk physics library to XNA. I believe that Chipmunk physics is a very powerful library and would empower many XNA programmers with proper 2D physics and collision response. Trouble is that the original library was written in pure C whereas I'd like the port to be pure C#.
I'm looking for talented programmers who know C# pretty well. Don't have to be a guru or anything (I'm a long ways from that). Knowing C is obviously a plus, but since there is going to be a lot of C# specific optimizing to be done on the engine, knowing how to minimize garbage collection and reduce memory overhead will be a plus.
This is an open source, free project so there is no compensation other than being listed as a contributer. I have the CodePlex project up with the initial source code imported at
http://www.codeplex.com/chipmunkxna. The source control contains the solution and source along with a test game. I have all the C# code in place, but I must've made a mistake along the way as the simulation doesn't work (collisions currently don't register; you can see this in the test game).
If you are interested in helping out, shoot me an email at nickgravelyn at gmail dot com. I'll have a few questions for you to make sure you're up for the task and that I can trust you with access to updating the source first, but then I'll add you as a contributor to the CodePlex project.
Any feedback or questions can go to nickgravelyn at gmail dot com as well.