That's strange, I've never had anything like that happen.
Venatu:
I checked the properties for the content sub-project and it is set to x86. I assume this is because it runs on Windows right, and is not the cause of my grief?
Correct. The content pipeline compiles everything in the Content directory to .xnb format and is then deployed to the Xbox. I just double checked one of my projects and it's set to x86 also, so that is not your problem.
Have you tried doing a full rebuild of your program?
Also make sure it's set to Release build and not Debug. You can still start a debug instance on the Xbox when in a release build.
[edit]: Here, I found half of your problem:
Venatu:im only just starting my xbox port
You really need to be testing early and often on the Xbox. There are so many things that are different between the Xbox and PC that strange bugs can appear, and it's always best to find them as soon as possible.
"Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
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