XNA Creators Club Online
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Terrain Mapping

Last post 8/21/2009 12:07 PM by Joopsy. 6 replies.
  • 8/20/2009 6:56 AM

    Terrain Mapping

    How do I create a terrain for my game by importing images?

    Ie, bitmap, height map, texture map
  • 8/20/2009 8:20 AM In reply to

    Re: Terrain Mapping

    I've seen this exact same question three times this week, dont be lazy!
  • 8/20/2009 8:33 AM In reply to

    Re: Terrain Mapping

    I couldn't find an answer when I searched.
  • 8/20/2009 10:04 AM In reply to

    Re: Terrain Mapping

    Information is not knowledge, knowledge is not wisdom, wisdom is not truth, truth is not beauty, beauty is not love, love is not music, music is the best! Wisdom is the domain of the Wis (which is extinct).
  • 8/20/2009 8:07 PM In reply to

    Re: Terrain Mapping

    Isn't there a much easier method of doing this?...

    Can't I just import my World.bmp file and my world.png (height map) and my Texture.jpg and be done with it?
  • 8/21/2009 6:58 AM In reply to

    Re: Terrain Mapping

    No, you actually need to write the code to build a mesh from the height map.  There's alot of tutorials around to show you how to do this on most programming sites including this one.  Don't expect everything in life to be done for you.
  • 8/21/2009 12:07 PM In reply to

    Re: Terrain Mapping

    If you would like that kind of functionality maybe you should look at using an engine.

    XNA is written at a lower level, which gives you more flexibility, but more work to do.

    The Reimer tutorial series is very very good, and I think this site has a sample called "Generated Geometry" which also covers this kind of thing.

    You should just be able to wander through the tutorials and then integrate it into your game.

    J

    ps... I intend to revisit terrain generation as my next project and am really looking forward to it.

    In playtest Flite
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