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Terrain Mapping
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Terrain Mapping
Last post 8/21/2009 12:07 PM by
Joopsy
. 6 replies.
8/20/2009 6:56 AM
TheTrueFace
(0)
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4
Terrain Mapping
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How do I create a terrain for my game by importing images?
Ie, bitmap, height map, texture map
8/20/2009 8:20 AM
In reply to
Fabian Viking
(2663)
premium membership
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1,014
Re: Terrain Mapping
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I've seen this exact same question three times this week, dont be lazy!
Contact Info & programming links
8/20/2009 8:33 AM
In reply to
TheTrueFace
(0)
Posts
4
Re: Terrain Mapping
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I couldn't find an answer when I searched.
8/20/2009 10:04 AM
In reply to
Stainless
(1371)
premium membership
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975
Re: Terrain Mapping
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http://www.riemers.net/eng/Tutorials/XNA/Csharp/series4.php
or
http://www.riemers.net/eng/Tutorials/XNA/Csharp/series1.php
for a start
Information is not knowledge, knowledge is not wisdom, wisdom is not truth, truth is not beauty, beauty is not love, love is not music, music is the best! Wisdom is the domain of the Wis (which is extinct).
8/20/2009 8:07 PM
In reply to
TheTrueFace
(0)
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4
Re: Terrain Mapping
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Isn't there a much easier method of doing this?...
Can't I just import my World.bmp file and my world.png (height map) and my Texture.jpg and be done with it?
8/21/2009 6:58 AM
In reply to
Matthew Knowles
(0)
Posts
66
Re: Terrain Mapping
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No, you actually need to write the code to build a mesh from the height map. There's alot of tutorials around to show you how to do this on most programming sites including
this one
. Don't expect everything in life to be done for you.
8/21/2009 12:07 PM
In reply to
Joopsy
(650)
premium membership
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355
Re: Terrain Mapping
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If you would like that kind of functionality maybe you should look at using an engine.
XNA is written at a lower level, which gives you more flexibility, but more work to do.
The Reimer tutorial series is very very good, and I think this site has a sample called "Generated Geometry" which also covers this kind of thing.
You should just be able to wander through the tutorials and then integrate it into your game.
J
ps... I intend to revisit terrain generation as my next project and am really looking forward to it.
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