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Noob question 2: Viewing angle while animating

Last post 06/10/2009 7:08 by raabix. 5 replies.
  • 27/08/2009 23:12
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    Noob question 2: Viewing angle while animating

    Hello,

    I'm sure this is something very simple... but the answer hasn't jumped at me in the documentation.
    I can rotate, translate, or zoom in on my animation, but as soon as I move the frame it jumps back to the default view.  This is unspeakably annoying, as it is preventing me from seeing what my animation looks like from different angles.  Is there some kind of lock on the camera?
    Any help would be greatly appreciated.
    Serious as a heart attack...
    ... and twice as deadly.
  • 28/08/2009 0:47 In reply to
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    Re: Noob question 2: Viewing angle while animating

    It seems to happen after I bake the animation into the bones... before that I am able to move the frame without it changing the view.
    Serious as a heart attack...
    ... and twice as deadly.
  • 28/08/2009 17:03 In reply to

    Re: Noob question 2: Viewing angle while animating

    There's no actual lock. Its in the way your camera is coded. Please post the pertinent parts of your camera code & we'll have a look. If your going to post more than just a snippet or two, please use a pastebin & reply with its link.
    Steve H
  • 28/08/2009 21:20 In reply to
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    Re: Noob question 2: Viewing angle while animating

    Steve Hazen:
    There's no actual lock. Its in the way your camera is coded. Please post the pertinent parts of your camera code & we'll have a look. If your going to post more than just a snippet or two, please use a pastebin & reply with its link.


    I'm not talking about in my game... I'm talking about in SoftImage itself.  After baking the animation into the bones as instructed in the documentation with the SoftImage Avatar Rig example it seems to "lock" the camera.
    With the "s" key I can rotate, translate, and zoom.  Before baking I can do this while the animation is running.  After baking every time the animation is running or every time I change the frame at all it jumps back to the default view.
    If there is any kind of modifiable code within SoftImage for the camera it is something I have not touched...
    Serious as a heart attack...
    ... and twice as deadly.
  • 28/08/2009 23:20 In reply to

    Re: Noob question 2: Viewing angle while animating

    sorry, didn't notice the topic area. I don't know the answer.
    Steve H
  • 06/10/2009 7:08 In reply to

    Re: Noob question 2: Viewing angle while animating

    That looks like you have put a key on your camera itself: In a frame you can move it freely, but as soon as you jump to the next frame it jumps back to its keyed position. One key is enough to keep it in a constant position.
    Select your camera, interest and camera root and check whether you have keyed one of those items.

    Cheers,
    Ruediger
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