FlukeDude:
Basically, are there any guides on what actually reduces lag the most?
Network latency is a direct result of two things:
- How many miles of wire the data must travel along
- How many switches/routers/hubs it must pass through
To reduce latency, you need to move your players physically closer together, and put them on the same or closely linked networks to reduce the amount of switching.
Controlling either of these things is not usually feasible for Internet games (although it might work fine if you are designing for a LAN party) so latency is usually just a fact of life that you have to live with and work around, not something that you get to directly control.
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