Hey, great!
10.000 triangles are quite a lot for the little prototyp I'm making, as at the moment there are only two of them, and there never will be more then 100 triangles.
(its like pong, but I also plan rotated bars, for more then 4 players, so I need triangles)
But if the thing is right it tooks my PC around 0.01ms to check two triangles. ... It took me 3 hours researching, 1 hour coding and 1 hour tuning this method ... they calculate so fast :´(
Anyway, I will make a bigger performance check once I know how many triangle I will have in the final game.
Thanks,
Greg