Is it possible to perform a color addition effect on a defined section of a Texture2D item?
I have built a tile engine for a 2D top down style game (old final fantasy/Zelda types).
I have also incorporated a weather and time of day system that modifies the the color attribute for all world items, tiles etc, depending on time of day or weather conditions. Up to this point I was pleased with the results, but now I have hit a snag.
I want to include flickering lit up areas, one solution is to place an image and use the Alpha channel. Doing this washes out some of the colors and removes some contrast. Ideally I would like the image to perform color addition over the image below itself, maintaining contrast.
However, I have no idea how to impliment color addition within XNA.
Are there any methods that I might not be aware of that can support comparing two textures and adding their color values?
Any ideas or help would be much appreciated.
J.