XNA Creators Club Online
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XBOX360

Last post 9/23/2009 8:41 PM by DragonShaolin. 14 replies.
  • 9/23/2009 11:50 AM

    XBOX360

    Hello,

    I wanna develope something on my XBOX360 coming soon. I think I don't puplish any games soon. So do I need something for the XBOX? Must the xbox allways connected to the Internet while I develope for my own? Or can I develope games without connected to the internet?

    Thanks.
  • 9/23/2009 12:10 PM In reply to

    Re: XBOX360

    Have you read the Quick Start Guide?

    DragonShaolin:
    Must the xbox allways connected to the Internet while I develope for my own? Or can I develope games without connected to the internet?

    You can develop all you want without being connected. You'll just need to have your PC connected to the 360 in order to deploy your game for testing.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 9/23/2009 1:46 PM In reply to

    Re: XBOX360

    If you're serious about releasing a game for the Xbox, I would recommend that you test on the Xbox as soon as you can... For the two games I have worked on, performance was vastly different (worse) when i ported to the Xbox. Making changes to make performance good is much easier early in development while there are not so many moving pieces to change.
  • 9/23/2009 4:49 PM In reply to

    Re: XBOX360

    Kris Steele:
    If you're serious about releasing a game for the Xbox, I would recommend that you test on the Xbox as soon as you can... For the two games I have worked on, performance was vastly different (worse) when i ported to the Xbox. Making changes to make performance good is much easier early in development while there are not so many moving pieces to change.


    Of course when I wanna release a XBOX game on the marketplace I will test it first ;)

    My only question was if I must download anything from the marketplace before I can start developing.

    So I need nothing to download first? I can start imidently with developing?

    Thanks
  • 9/23/2009 5:08 PM In reply to

    Re: XBOX360

    If you want to run your code on the Xbox, you need a Live! gold membership, and a premium Creator's Club membership. You then need to download the XNA Game Studio Connect executable from the marketplace onto your Xbox, because that's the part that receives the code from your computer and puts it on the Xbox.


    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
  • 9/23/2009 5:13 PM In reply to

    Re: XBOX360

    jwatte:
    you need a Live! gold membership
    That is not correct. You do not need a Gold subscription to use XNA Game Studio Connect.
  • 9/23/2009 5:25 PM In reply to

    Re: XBOX360

    jwatte:
    If you want to run your code on the Xbox, you need a Live! gold membership, and a premium Creator's Club membership. You then need to download the XNA Game Studio Connect executable from the marketplace onto your Xbox, because that's the part that receives the code from your computer and puts it on the Xbox.


    So that means I need the connection to the Internet and must pay for developing. And that means I must upload my game and download with the xbox and then I can test it? Wow.... I thougt I can connect my Xbox with my network cable and connect with Visual Studio to my XBOX and start developing. Like the Zune...
  • 9/23/2009 5:27 PM In reply to

    Re: XBOX360

    DragonShaolin:
    I thougt I can connect my Xbox with my network cable and connect with Visual Studio to my XBOX and start developing.
    You can. You download the XNA Game Studio Connect app from the Marketplace. The Zune automatically runs that, but you have to go out and download it for the Xbox. Once you have that (and are running it), you just deploy from Visual Studio like you do from Zune.

    But yes, you do need an internet connection and you have to have a subscription (either the $49 4 month or $99 12 month) to deploy to the Xbox 360.
  • 9/23/2009 5:32 PM In reply to

    Re: XBOX360

    DragonShaolin:
    jwatte:
    If you want to run your code on the Xbox, you need a Live! gold membership, and a premium Creator's Club membership. You then need to download the XNA Game Studio Connect executable from the marketplace onto your Xbox, because that's the part that receives the code from your computer and puts it on the Xbox.


    So that means I need the connection to the Internet and must pay for developing. And that means I must upload my game and download with the xbox and then I can test it? Wow.... I thougt I can connect my Xbox with my network cable and connect with Visual Studio to my XBOX and start developing. Like the Zune...


    No.  you download Game Studio Connect to your xbox one time.  Then, you connect your xbox to your PC (via LAN) and upload your game directly.  I'm not sure if your xbox needs to be online all the time.  i'm guessing it does, in order to verify your subscription(s).
    Coming soon! Zulu Hour.
  • 9/23/2009 5:43 PM In reply to

    Re: XBOX360

    Ok thanks for all.... I will try if I got my xbox. ;)
  • 9/23/2009 5:58 PM In reply to

    Re: XBOX360

    Crying Monkey Studio:
    I'm not sure if your xbox needs to be online all the time.  i'm guessing it does, in order to verify your subscription(s).


    You need to always be connected to Live with the account that has your premium membership attached. As soon as you disconnect from that account, your game will blow up (code 7 I believe).
  • 9/23/2009 6:17 PM In reply to

    Re: XBOX360

    So u must pay for developing...
  • 9/23/2009 6:28 PM In reply to

    Re: XBOX360

    DragonShaolin:
    So u must pay for developing...
    Technically no. You can develop on Windows using an Xbox 360 game pad for free. Heck, you can even compile for the Xbox 360 without paying. You are paying to push that game to the Xbox 360.

    I would say start on Windows with an Xbox 360 game pad. It'll give you an idea of what it takes to make an Xbox game. Once you get more experience, then invest in the subscription to test on the Xbox 360 and eventually sell the game on XBLIG.
  • 9/23/2009 6:42 PM In reply to

    Re: XBOX360

    $100 to deploy to a retail 360 vs. ~$10K for a 360 dev kit (plus the other expenses to become a registered developer)

    You tell me which you'd rather pay! Geez!
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 9/23/2009 8:41 PM In reply to

    Re: XBOX360

    Jim Perry:
    $100 to deploy to a retail 360 vs. ~$10K for a 360 dev kit (plus the other expenses to become a registered developer)

    You tell me which you'd rather pay! Geez!


    hehe yes... ok... ;) $100 is then cheaper :)

    Thanks :)
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