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Platform Expanded certificate missing?

Last post 10/1/2009 6:09 PM by Jim Perry. 5 replies.
  • 9/29/2009 9:48 PM

    Platform Expanded certificate missing?

    I was going to use the Platform Expanded open-source, but when I went to build the project I got a missing certificate?  What is that about?

    Is the Platform Expanded just a eye see only example, or can you actually use the code like I want?

    Any case can someone please send me a link where this error has been fixed?
  • 9/29/2009 10:32 PM In reply to

    Re: Platform Expanded certificate missing?

    Do you mean the pllatformer starter kit that comes with XNA Game Studio?

    It should compile just fine and I dont recall any certificates with it.

    Can you post the full text of the error message.
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
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  • 9/29/2009 11:48 PM In reply to

    Re: Platform Expanded certificate missing?

    I'm talking about this project I downloaded the open-source project, but I couldn't compile the project
  • 9/30/2009 12:36 AM In reply to

    Re: Platform Expanded certificate missing?

    Unless we are psychic its really hard to help you.

    Can you post the full text of the error message.
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 10/1/2009 5:25 PM In reply to

    Re: Platform Expanded certificate missing?

    I have gotten the same errors as well.

    Here they are:

    Load of property 'RootNamespace' failed.  The string for the root namespace must be a valid identifier.

    -------

    Unable to find manifest signing certificate in the certificate store.




    ~Nothing but everything.
  • 10/1/2009 6:09 PM In reply to

    Re: Platform Expanded certificate missing?

    If you'd read through the thread you posted the link to you would have found what appears to be the answer to the problem:

    "To solve, I went to the "Signing" tab of the project properties and unchecked "Sign the ClickOnce manifests"."
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
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