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Losing transformations when exporting from XSI

Last post 07/10/2009 21:00 by Arcadio21. 5 replies.
  • 03/10/2009 1:02

    Losing transformations when exporting from XSI

    At this point I'm just trying to get a simple cylinder out of XSI and into my XNA game. I create the cylinder, rotate it 90 degrees on the Z axis, and export it using either the .X exporter or the .FBX exporter. I load the file in my game, and the cylinder is still in its original orientation. No rotation applied. Same thing happens if I translate or scale the cylinder. None of the transformations show up in the game.

    What's going on?
  • 03/10/2009 3:45 In reply to

    Re: Losing transformations when exporting from XSI

    Answer
    Reply Quote

    Before you export the model do you freeze the transforms? You should do this to make sure that the model displays the way you would like it to.
  • 03/10/2009 19:34 In reply to

    Re: Losing transformations when exporting from XSI

    Thanks, that was it!
  • 07/10/2009 14:20 In reply to

    Re: Losing transformations when exporting from XSI

    I have the same problem. I freezed my model, but it keep loosing transformation. Strangely enough, point based transformation remain when i import models in xna :/
    Sorry for my English, i'm a poor italian guy :(
  • 07/10/2009 14:25 In reply to

    Re: Losing transformations when exporting from XSI

    You must not freeze the model but freeze the model's translation. this is something different. On the MCP (the panel on the right) choose Transform > Freeze All Transforms.

    Cheers,
    ruediger
  • 07/10/2009 21:00 In reply to

    Re: Losing transformations when exporting from XSI

    Now it's work. Thankyou ^^
    Sorry for my English, i'm a poor italian guy :(
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