The main issue is that IMO, failing a game should not increase the game's progress bar. As it is now, a fail counts as a pass. (I've updated the connect issue to reflect this more clearly)
What happens if there are all passes, and the last two needed are fails? I'm pretty sure the same thing happens, in which case it clearly illustrates the severity of the bug.
@Jim Perry: I completely agree with you. In fact that was one of my suggestions in this thread
here.
"Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
In Playtest:
Avatar Land |
The MANLY Game for MANLY Men The signature that was too big for the 512 char limit