XNA Creators Club Online
Page 1 of 1 (2 items)
Sort Posts: Previous Next

XSI Model Publish Problem

Last post 14/10/2009 14:09 by hotshot 10101. 1 replies.
  • 09/10/2009 4:00

    XSI Model Publish Problem

    I have created a scene in XSI Mod Tool 7.5. I have the latest update because it updated a few days ago automatically after opening it for the first time in several months.

    I created a brand new XNA project with SDK 3.1 that I just installed as well.

    After connecting to my XNA project inside XSI Mod Tool I created a new scene. I then imported an OBJ file that contains a complex mesh. I set up the XNA object as I have done in the past. I made sure there is the root object and a deformer root and all that. I did it by using the Create Skinned Model on the XNA menu. I then dragged the mesh that I imported from the OBJ file into the new XNA object.

    The original had many materials that are not FX materials so I went through and created new phone.fx materials with the same colors and put them in place of all the materials that were there on each cluster. So far so good.

    I ran it through the XNA diagnosis and get NO errors at all. I choose to publish the model and select the Model folder under content. It goes through a bunch of stuff and then at the very end at the bottom of the XSI window it says [object error] with a red line all across the bottom of the screen. There is NO object output.

    How do I figure out what is wrong? As I said diagnosis says everything is fine. It doesn't even report any problems with textures being in the wrong place or anything like that.

    Just as a test I create another skinned model and add a cube primitive, set its material to phone.fx and publish it and that works fine. Obviously something is wrong with my model, but what? How do I figure it out?
  • 14/10/2009 14:09 In reply to

    Re: XSI Model Publish Problem

    I am not sure why it is working now except that I decided to export each building individually and then combine them once they are in XSI. Now I can export without any errors.
Page 1 of 1 (2 items) Previous Next