Checked all the stuff...
I'm far from being pro in that, and it's maybe I don't understand stuff.
But from what I understand, once the content went on that pipeline, you don't have access to it anymore, right?
While it's interesting to make your own Content Processor, once it's done, it sounds quite hard to change it on runtime.
On top, unless you do something with naming convention and stuff, all your model will go in the same content processor, right?
How do you do if you want part of one mesh to have one shader while other part has another?
A huge .FX that hold all the possible combination?
Sorry, I'm used to work with engine that let me do whatever I want with my material and texture.
Any number of layers I want, turn them on/off on runtime, change layer or change whole material.
Add FX, scale, scroll, rotation, after effect and so on...
Does Content Processor let me do all that easily and I'm just not seeing it or understanding it?