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Performance degrades when scaling up point sprites

Last post 14/10/2009 4:55 PM by gunit63. 0 replies.
  • 14/10/2009 4:55 PM

    Performance degrades when scaling up point sprites

    I am having a problem when attempting to scale point sprites. As the scale size increases, my frames per second can go from 30 FPS to about 2 FPS.
    I am using point sprites to display icons on a map. There can be 100K to a million points. With 1 million points, performance is acceptable unless you attempt to increase the size of the sprite.
    I have a vertex/pixel shader that colors, rotates, and scales the points.
    The textures are small icons, typically 64x64 or smaller and are compressed dxt5.

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