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Need help removing extraneous Texture Projection from model!

Last post 16/11/2009 10:18 by Simon Florimond. 2 replies.
  • 14/10/2009 19:03

    Need help removing extraneous Texture Projection from model!

    Hi all,

    Thanks for looking at this post,

    I have a model i have created to be used with the XNAGSE example.  It is uvmapped texture, animation and everything is fine except i have accidentally included 2 projections in the mesh! this is bad because the first projection was done before a few geometry changes and just plain doesnt work.  When publishing to XNA though it takes only the first projection and ignores the one assigned it by the material! i need to delete the faulty projection....how can i do this?  XSI ModTool 6.1.


    EDIT: i found a way but in involved going to mod tool pro mode and using the explore thing, how easy is that? sorry all i was being dense in the regular mode i guess.
  • 20/10/2009 11:58 In reply to

    Re: Need help removing extraneous Texture Projection from model!

    Hi,

    locate the model in the explorer and open Polygon Mesh > Clusters. There you should find a group called Texture_Coordinates_AUTO where you can find your texture coordinates. Delete the one that you want remove.

    Cheers,
    Ruediger
  • 16/11/2009 10:18 In reply to

    Re: Need help removing extraneous Texture Projection from model!

    DigitalDaimyo:
    i found a way but in involved going to mod tool pro mode and using the explore thing

    This is the best way to use Softimage in my opinion. You can access the explorer pressing the 8 key.

    raabix has answered the question. If the problem is resolved, you could mark his post as the answer, and change the status of the thread as answered.
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