I've filed a new Connect issue here.
Here's the suggestion:
The current XNA Creators Club game submission process relies on a
single string to represent the Game Title, no matter the number of
languages the game has been localized to. For a number of reasons, this
is less than ideal. For example, if a game is available in many
languages, there's no good way to represent all of those languages in a
single Game Title string. Also, many users have no need nor wish to see
the foreign language title if a localized title is available.
I
propose a system, much like the current system for Game Descriptions,
where each available language can have its own string. If available,
the Creator can submit a localized title for each language, and that
will be the language displayed on the end-user's dashboard.
This system would not only be user-friendly, but also developer-friendly.
After posting, I also thought that it would be nice if a game's Media was also localizable, but I figure that's pushing our luck. :P