XNA Creators Club Online
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[Connect] - Allow for separate localized Game Title strings

Last post 10/19/2009 8:52 PM by The Shape of Games to Come. 4 replies.
  • 10/18/2009 9:21 AM

    [Connect] - Allow for separate localized Game Title strings

    I've filed a new Connect issue here.

    Here's the suggestion:

    The current XNA Creators Club game submission process relies on a single string to represent the Game Title, no matter the number of languages the game has been localized to. For a number of reasons, this is less than ideal. For example, if a game is available in many languages, there's no good way to represent all of those languages in a single Game Title string. Also, many users have no need nor wish to see the foreign language title if a localized title is available.

    I propose a system, much like the current system for Game Descriptions, where each available language can have its own string. If available, the Creator can submit a localized title for each language, and that will be the language displayed on the end-user's dashboard.

    This system would not only be user-friendly, but also developer-friendly.



    After posting, I also thought that it would be nice if a game's Media was also localizable, but I figure that's pushing our luck. :P
  • 10/18/2009 8:52 PM In reply to

    Re: [Connect] - Allow for separate localized Game Title strings

    I would like to vote in favour of this issue (though I wonder if there are technical or legal reasons why it can't be done).  Unfortunately, I get an error message when I click the Connect link.  In fact, I've gotten an error message every time I've ever clicked a Connect link on this site.  Has anyone else encountered this problem?
    ~ Adam ~
    Time Flows, But Does Not Return - a game about the feeling that your life is escaping you
    Too Big To Fail - a prototype created for September's Experimental Gameplay Project on the theme of "Failure".
    My Gamasutra blog about game design
  • 10/19/2009 3:18 PM In reply to

    Re: [Connect] - Allow for separate localized Game Title strings

    I had the same problem. You need to sign up for Connect itself (a Live ID isn't sufficient).

    I should start a new Connect issue about how it's silly that the issues on connect can't even be read without logging in (IIRC they used to be public-readable, quite some time ago).


    Regarding the connect issue:

    It's a nice-to-have feature - but I think it's something that is only useful to a tiny percentage of the community.
  • 10/19/2009 3:18 PM In reply to

    Re: [Connect] - Allow for separate localized Game Title strings

    The Shape of Games to Come:
    I would like to vote in favour of this issue (though I wonder if there are technical or legal reasons why it can't be done).  Unfortunately, I get an error message when I click the Connect link.  In fact, I've gotten an error message every time I've ever clicked a Connect link on this site.  Has anyone else encountered this problem?


    You need to associate a Windows Live account with connect and then join the XNA Game Studio connect "group".
    We are boki. The rest is known.

    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.

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  • 10/19/2009 8:52 PM In reply to

    Re: [Connect] - Allow for separate localized Game Title strings

    It's working now, thanks for the help dudes.
    ~ Adam ~
    Time Flows, But Does Not Return - a game about the feeling that your life is escaping you
    Too Big To Fail - a prototype created for September's Experimental Gameplay Project on the theme of "Failure".
    My Gamasutra blog about game design
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