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Windows DirectX API Code Pack...Compute Shaders?

Last post 19/10/2009 21:05 by Bjoern Graf. 3 replies.
  • 19/10/2009 15:01

    Windows DirectX API Code Pack...Compute Shaders?

    Hello all, I'm posting this question here in hopes that someone may know the answer. I've had no luck in other forums.

    I'd like to use the managed api in the API Code Pack to add some DirectX functionality to my windows forms app. I'm specifically interested in using the compute shader functionality. Does anyone know if a compute shaders wrapper is included in the code pack (the documentation didn't say one way or another, it just said "most of DirectX 11 is included") and, if so, are there any examples? Thanks in advance.

    -L
  • 19/10/2009 15:11 In reply to

    Re: Windows DirectX API Code Pack...Compute Shaders?

    I do not know if the API Code Pack include compute shader support or not, but you might have better luck with using SlimDX instead.
    We are boki. The rest is known.

    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.

    Twitter ~ Bnoerj ~ SharpSteer ~ SgtConker.com
  • 19/10/2009 16:29 In reply to

    Re: Windows DirectX API Code Pack...Compute Shaders?

    Hi.

    Yes, I looked into SlimDX and it looks great...the problem is that there is no documentation or any examples for the latest release (the release with compute shaders and direct2d) so there is no way for me to get started. 
  • 19/10/2009 21:05 In reply to

    Re: Windows DirectX API Code Pack...Compute Shaders?

    SlimDX is close to the native interface so you could get started by converting the native examples :)
    We are boki. The rest is known.

    The not so known part of the rest: It is Björn or Bjoern, but never Bjorn.

    Twitter ~ Bnoerj ~ SharpSteer ~ SgtConker.com
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