I feel your pain Carlo. There's a niche for people who spend nothing but their own time on XBLI, and a niche for the established developers on XBLA, but nothing in between. I'm still trying to figure out what the benefit of deleting the $10 price point is.
Don't underestimate you chances with XBLA despite the negativity here. If you're sitting on a professional production the least they'll do is take your call or email (with visual attachments). It's bad business not to. The previous notes were correct though - when we got through we were told certification would be at least 6 months for our game. That's 6 months over schedule which is not how to pay the bills.
The Industry's first game is heading into Peer Review on Friday. From this vantage point it makes the most sense to release immediately at $5, see where our sales fall, and if it's kosher - go to XBLA before starting the next one. I'll let you know our numbers when we get them.
sounds a bit disrespectful for the dozen of xblig developers that did good game with the best promotion they could and obtained no success.
Meant no disrespect, not sure how that one got pulled. Market the hell outta your game Carlo - in my casual surveillance I've only seen 3 XBLI games get their trailers or press releases picked up by publications. People can't buy it if they don't know it exists. Plus we have to reach twice as many people to validate a $5 sale. The best odds for doing that are going outside the community base and sparking interest in XBLI for the first time to non-users.
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